InteractiveEvent

The parent of Events that are the direct result of a user interaction, e.g. a button click.

graph LR AbstractEvent["AbstractEvent<br><span class='requires_context'>requires:<br />ApplicationContext<span class='properties'>location_stack: array<br />global_contexts: array<br />_type: string<br />id: string<br />time: integer</span></span>"]; AbstractEvent --> InteractiveEvent; InteractiveEvent["InteractiveEvent<br /><span class='properties'>requires:<br />AbstractLocationContext</span>"]; InteractiveEvent --> PressEvent["PressEvent<br /><span class='properties'>requires:<br />PressableContext</span>"]; InteractiveEvent --> InputChangeEvent["InputChangeEvent<br /><span class='properties'>requires:<br />InputContext</span>"]; class InteractiveEvent diagramActive; click PressEvent "/docs/taxonomy/reference/events/PressEvent" "See details" _self click InputChangeEvent "/docs/taxonomy/reference/events/InputChangeEvent" "See details" _self

Diagram: InteractiveEvent

Requires

Properties

typedescriptioncontains
location_stackarrayThe location stack is an ordered list (stack), that contains a hierarchy of location contexts that deterministically describes where an event took place from global to specific. The whole stack (list) is needed to exactly pinpoint where in the UI the event originated.[AbstractLocationContext]
global_contextsarrayGlobal contexts add global / general information about the event. They carry information that is not related to where the Event originated (location), such as device, platform or business data.[AbstractGlobalContext]
_typestringString containing the name of the event type. (eg. PressEvent).
idstringUnique identifier for a specific instance of an event. Typically UUID's are a good way of implementing this. On the collector side, events should be unique, this means duplicate id's result in not ok events.pattern: ^[a-f0-9]{8}-[a-f0-9]{4}-4[a-f0-9]{3}-[a-f0-9]{4}-[a-f0-9]{12}$
timeintegerTimestamp indicating when the event was generated.